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Highbarrow:
The early large post gives some locations in the town.
As we get more familiar with the town, DM's can introduce these places or provide their own ones.
for example: the "Blue Fire Inn" replaced the "Wanderer's Rest".

Tuesday, 29 January 2008

Dale - Ranger (NPC) CR8

Dale CR 8
Male Human Ranger 8
NG Medium Humanoid (human)
Init +3 Senses Listen +7, Spot +5, Search +4
Languages Common, Orc, Elven


AC 19 vs dodge opponent touch 15, flat-footed 15
AC 18 vs others touch 14, flat-footed 15
Hp 57
Fort +8, Ref +9, Will +4


Speed 30ft
Melee longsword +12/ +7 (1d8+3/ 19 x2)
dagger +10/ +5 (1d4+3/ 19 x2)

Range longbow +11 (1d8/ x3) Range 100’
Two weapon fighting longsword +11/ +6
dagger +9/ +4 (improved two-weapon fighting)

Space 5’ Reach 5’
Base att +8 Grp +11


Combat gear Leather armour +2, Ring of protection +1, Longsword, masterwork
Potions: CLW (+3) x2, CMW (+5) x2, Stealth (+10 hide) x2

Abilities Str 16, Dex 16, Con 14, Int 13, Wis 14, Cha 15
Feats (1) Weapon focus (longsword); (H1) Dodge; (3) Cleave; (6) Two-weapon pounce (as PHB2)
Special abilities Track; Wild empathy; Two-weapon combat; Endurance; Improved two weapon fighting; Woodland stride; Swift Tracker; No arcane spell failure when wearing light armour; Distracting attack (as PHB2)
Skills Climb +8, Concentration +2, Handle animal +7, Heal +11, Hide +13, Jump +6, Knowledge (dungeoneering) +8, Knowledge (geography) +2, Knowledge (nature) +8, Listen +7, Move silently +10, Profession (Tanner/ leatherworker) +6, Ride +5, Search +4, Spot +5, Survival +11, Swim +6, Use rope +5
Possessions Combat gear, Backpack, Belt pouch, Flint & steel, Blankets x2, Bedroll, Tent, Waterskins x3, Soap, Knife, Crowbar, Silk rope, 50’, Grappling hook, Spare clothes, Signet ring, Sewing needle.
Wealth PP: 0, GP 27, SP 14, CP 21 Gems 2 x 50gp agates. XP NPC


Spells per day 1st – 2; 2nd - 1
Usual spell choice:
1 DC14 Entangle, Speak with animals
2 DC15 Cure light wounds (1d8+5)

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