Zebadire - stat block
CR 6
Male Human Mage 3(Focused Evoker) + 3 Master Specialist.
LN Medium Humanoid (Human)
Action points 8(1d6)
Init +3; Senses Listen +1, Spot +1
Languages Common, Elemental(earth,fire,air and water)
Member of House Tharask (Finding guild)
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AC 13 (17 with Mage armor), touch 13(17), flat-footed 10(14).
(+3 dex, +4 Mage armor)
Hp 32(6HD)
Fort +5, Ref +6, Will +10.
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Speed 30ft (6")
Melee Dagger +2 (1D3)
Range spell +5
Touch Spell +2
Base Atk +2, Grp +2
Special Attacks
Counter Fire( Immediate action, 4/day, 60ft range V (range spell or range attack), 1D6(Force) Ranged touch attack, Su)
Fire burst(Reserve, 1D6(Fire) per level of best fire spell ready now, 30ft range, 5ft radius, Ref save for half at DC of base fire spell used).
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Magic Gear ( Wand Detect Magic(1st), Wand Magic Missile (1st), Potions CMW,CLW,CLW), Cloke +1 save, The compass.
Abilities ( Str 10, Dex 16, Con 15, Int 19, Wis 12, Cha 10 )[int@4]
Feats ( Scribe scroll, Immediate Magic (no familiar), Least Dragon Mark (finding, Identify 1/Day), Spell Focus Evocation, Fiery Burst (Reserve, +1 Level to fire spells cast), SkillFocus(Spellcraft +3),Alacritous Cogitation(1 spell slot can be used to cast any lower or equal level spell known, full round to cast ) )
Skills ( Concentration +11, Knowledge ( Arcane +12, Dungeon +12, Religion +12, Planes +15, Nature +6 (+2 Abbrations, +5 Identify monster powers) ), Search +10, SpellCraft +20(+2 if Evocation, -5 if Evoc,Illu or Necro) )
Tricks ( Collector of story's ( +5 on Knowledge rolls to identify monster powers ) )
Other Gear ( Dagger, Pack, bed roll, Blanket, Water Skin, 5 Day Ration, Tinder Box, 2 Man Tent, 50ft Silk Rope, explorer outfit, Spell book, Spell components Pouch, 2 small pouches).
Wealth 11PP, 676G, 100Si, 250Cu, 9*100G gem, 9*50G gem, 2*10G gem , Amber(100G),Bloodstone(50G) ,7*100G pearl.
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XP 16700.
Focused Evoker (+2 spellcraft for Evocation spells, -5 for Illusion, Enchantment and Necromancy also can't use them )
Spells Known.
Note +1 level If Fire(F), +1 DC if Evocation(E), +1 DC V Aberations, Normally Taken(T).
0th, All known (4/day) DC 14.
Light()
Read Magic(T)
Message(TTT)
Mage Hand()
...
1st, 9 known (6/day 3 must be Evocation) DC 15
Shield(T)
Mage Armor(TT)
Magic Missile(TTE)
Tenser's Floating Disc(E)
Burning Hands(EF)
Expeditious Retreat
Magic Weapon()
Orb of fire(TFE)
Repair Light Damage()
2nd, 4+1 Known (6/Day, 3 must be Evocation) DC 16
Flaming Sphere (TTFE) [7 Rounds of 2D6 Ref save for no damage]
Scorching Ray(TEF)[ 4D6 R.touch]
Levitate(T)
Combust(TEF)
Blast of force(TE)[ 3D6 force R.touch , and Fort save else knock down ]
3ed, 4+1+1 Known (6/Day, 3 must be Evocation) DC 17
(T)Alacritous Cogitation(used to cast any lower or equal level spell known, full round to cast )
FireBall (TTEF) [7D6]
Lighting Bolt (TE) [6D6]
Dispel Magic (T)
Chain missile() [main target gets 3(D4+1) force, 3 second targets get 1(D4+1)force]
Sound Lance(E)[6D8 one target, fort save for half]
Fly()
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