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Highbarrow:
The early large post gives some locations in the town.
As we get more familiar with the town, DM's can introduce these places or provide their own ones.
for example: the "Blue Fire Inn" replaced the "Wanderer's Rest".

Wednesday, 14 November 2007

Saffron – stat block Lvl 7

Saffron CR 7
Female Human Druid 7
N Medium Humanoid (human)
Action Points 8 (1d6)
Init +2 Senses Listen +, Spot +4, Search +0
Languages Common, Druidic, Sylvan, Orc


AC 17, touch 12, flat-footed 15
Hp 60
Fort +7, Ref +4, Will +9
+2 vs supernatural and spell-like abilities of aberrations
+4 vs fey
+1 vs poison/ disease


Speed 30ft
Melee scimitar +8 (1d6+3/ 18-20 x2)
Ranged sling +7 (1d4+3/ x2) Range increment 50’
Space 5’ Reach 5’
Base att +5 Grp +8


Combat gear Leather armour +1 ; Wooden shield +1; Everburning torch;
Crystal of stamina; Scrolls: Calm animals x2; Longstrider x2 ;

Abilities Str 16, Dex 14, Con 14, Int 10, Wis 18, Cha 10
Feats (h) Gatekeeper Initiate; (1) Augment Healing; (3) Spontaneous Healer; (6) Extra wild shape
Special abilities Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, +2 vs Supernatural and Spell-like Abilities of Aberrations, Wild Shape 5/day (including extra wild shape), Access to Gatekeeper Spells
Skills Concentration +9, Handle animal +9, Heal +12, Knowledge Nature +5, Knowledge Local +1, Knowledge Religion +4, Knowledge The Planes +1, Listen +5, Ride +5, Search +0, Spellcraft +1, Spot +4, Survival +7, Swim +3, Speak Language (Orc); Speak Language (Sylvan)
Possessions
Combat gear, Sling, Bullets x20, Daggers x2, Backpack, Bullseye lantern, Hooded lantern, Oil flasks x3, Belt pouch, Flint & steel, Blankets x2, Bedroll, Waterskins x3, Soap x2, Knife, Rations 2 weeks, Crowbar, 50’ Silk rope, Grappling hook, Scimitar, Spare clothes.
Wealth PP: 11 GP 1,168 SP 110, Gems 2x100gp 1x50gp.


XP 22,600
Spells per day 0th - 5, 1st - 4, 2nd - 4, 3rd - 3
Spontaneous casting summon nature’s ally I; summon nature’s ally II; summon nature’s ally III; cure light (1st or 2nd) or moderate wounds (3rd) (max 4/ day)


Current learned spells:

0 DC 14
Cure minor wounds x2 Detect magic Detect poison x2

1 DC 15
Calm animal Charm animal Speak with animals x2

2 DC16
Barkskin Bull’s strength x3

3 DC17
Cure moderate wounds x2 Neutralise poison

She can also spontaneously cast summon nature’s ally but rarely does. This is a full round action.

She can wild shape 5 times/ day into a small or medium sized animal she is familiar with. It cannot have more hit dice than she has. The change can last for a maximum of 7 hours, but she can change back at any time. Changing into or back is a standard action that does not provoke an attack of opportunity. Assuming each form heals her of up to 7 hps, but changing back to her own form does not provide any healing.


Animal Companion Wolf
Buckthorn CR 4
Male Wolf (6HD)

Init +3 Senses Listen +3, Spot +3


AC 21 touch 13, flat-footed 17 (dex 3; nat 6; feats 2)
Hp 29
Fort +6, Ref +7, Will +2 (or +9 when with druid)


Speed 50ft
Melee Bite +7 (1d6+2 /20)

Full att same
Space 5’ Reach 5’
Base att +4 Grp +6
Special attack Trip


Abilities Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills Hide +3, Listen +3, Move silently +4, Spot +3, Survival +1, Track by scent +9
Special qualities Low light vision, Scent
Feats Track by scent, Weapon focus (bite), Improved natural armour x2
Special abilities Link, Share spells, Evasion

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