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Highbarrow:
The early large post gives some locations in the town.
As we get more familiar with the town, DM's can introduce these places or provide their own ones.
for example: the "Blue Fire Inn" replaced the "Wanderer's Rest".

Sunday, 2 December 2007

Geraint

Geraint CR4
CG Male Shifter 4 Barbarian 2/Ranger 2 (xp 6720)
Init +4; Senses Listen +8, Spot +8, Low light Vision
Languages Common.


AC 18, touch 14, flat-footed 14; Uncanny Dodge
hp 52;
Saves: Fort +6(+8 raging), Ref +7(+5 fatigued), Will +2 (+4 raging)

Speed 40 ft. (8 squares)
Melee Mstwk Longsword +8 (1d8+3/19-20 X2) (Raging: +10; 1d8+4) or
Mstwk Lonsword +6 (1d8+3/19-20 X2) (Raging +8; 1d8+4) and Mstwk Shortsword (+6 1d6+1/19-20 X2) (Raging +8 1d6+2) or Composite Longbow (+3) +8 (1d8+3 /X3)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Grp +7
Atk Options: Favoured Enemy (aberrations). Two Weapon fighting (Combat Style)
Special Actions: Shifting 1/day, Rage 1/day

Combat Gear None
Abilities Str 16, Dex 18, Con 16, Int 8, Wis 14, Cha 9
Feats (1)Healing Factorl; (3)Shifter Ferocity
Skills Survival +8 (+10 if tracking), Climb +8 (+10 Raging),
Jump +8 (+10 Raging), Knowledge(Nature) +5,
Possessions combat gear plus Mithril shirt, Shortsword (Masterwork), Longsword (masterwork), Composite Longbow (+3str), Backpack, Waterskin, bedroll, Sack, Flint & steel, 3 torches, Rations(1 day), Quiver, 20 arrows. 179.39gps

Character Options:
Shift
1/day 7 rounds (9 if raging) (Wildhunt +2 CON (17) +3, Detect Opponents 30’ (60’ if they are upwind, 15’ if downwind, strong scents x2 range, overpowering x3, move action to detect location, pinpoint within 5’, track by scent DC10 -2/hour trail cold), +2 Survival when tracking)

Rage 1/day (+4 STR (20) +5, +4 CON (20) + 5 (+ 8hp) 22 if shifted (+10hp), +2 WILL (+2), -2 AC, 8 rounds duration (9 if shifted) then fatigued -2 STR (14) +2, -2 DEX (16) +3, cannot charge or run) Cannot use CHR, DEX or INT based skills whilst raging except Balance, escape Artist, Intimidate and Ride, Concentration, abilities requiring patience or concentration, spells, magic items activated by command word, spell trigger or spell completion. May use any feats except Combat Expertise, item creation or metamagic.

Favoured Enemy: Abberations (+2 Bluff, Listen, Sense Motive, Spot, Survival, +2 weapon damage)

Track (Survival check to follow for a mile at 1/2 speed, -5 normal speed, -20 up to twice speed)
Wild Empathy (improve attitude of animal, as Diplomacy, D20 +1 (CHR + Level), 30’ range, 1 minute ‘casting time’ -4 vs. magical beasts, INT 1 or 2 only)

Combat Style: Two Weapon (as feat; -4/-4 to hit or -2/-2 if off-hand weapon is light)

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