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for example: the "Blue Fire Inn" replaced the "Wanderer's Rest".

Monday, 2 July 2007

House Rule: Casting Defensively

I'd like to propose a change to casting defensively as follows:

DC is : DC15 + Spell Level + Opponents BAB (and only BAB, no strength or feats etc) - so at first level your only increasing the difficulty by +1 in effect for the typical monsters your fighting.

If you keep Concentration at Max and take Combat casting you shouldnt have any issues overcoming a small increase. But it does mean when the fighter is waving his huge greatsword in your face @ 20th level your DC for that 9th level spell is 44. Making the challenge a whole lot more interesting ;-)

3 comments:

TheRogue said...

I would propose that the DC be 10+:

at 20th for a 1st level spell:

DC = 20BAB + 15 + 1 = 36
Ranks ~23 (assume average con).
DC36-23Ranks = 13 roll (less that 50% chance)

at DC 10+, we have an 8 roll for a 1st level spell.

Zed said...

I did wonder if 15 was too high...

but your forgetting Combat casting + Skill focus and increasing your con

If you assumed by 20th evel getting con to 16 is doable (+3) and combat casting that 13 roll becomes 6 and an d a 9th level spell becomes 16. (much harder)

JOHN H D said...

DC = 10 + Opponent.BAB + Spell.Level
Roll required on D20 = DC - Skill
Skill max = Con.Bonus + Caster.Level + 3

so Roll required = 10 + Opponent.BAB + Spell.Level - Con.bonus - Caster.Level - 3

Assuming the Opponents BAB is about the same as the casters level we get :-
Roll required = 7 - Con.bonus + Spell.Level

Given a Con of 14 you get a 1st level spell needs a 6 and a 9th needs a 16. So almost all the time spell casting while in a threat zone has a 25% to 75% chance of failing, which will mean you should cast lower spells and it will fail some times. Note for a low spell a hero point will most likely sort it it out anyway.

I think this looks right, a spell caster should need to use lower spells, while in HTH and need to use Hero points when pushed.