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Highbarrow:
The early large post gives some locations in the town.
As we get more familiar with the town, DM's can introduce these places or provide their own ones.
for example: the "Blue Fire Inn" replaced the "Wanderer's Rest".

Friday, 22 June 2007

Organisations around the Eldeen Reaches

The following organisations exist in and around the Eldeen reaches

Druid organisations (FoE)

Wardens of the Wood
The largest Druid sect in the world, the Wardens learned their traditiona from the awakened greatpine Oalian, who guarded the deepwoods long before humans ever came to Khorvaire. This group protects the Reaches by destroying unnatural creatures (primarily Abberations and outsiders) and by teaching the inhabitants to respect nature as they harvest its bounty and cultivate the land. - 50% human, split Half-elves, shifters

The Ashbound
This sect is small in number (approx 1,700 members) but compensates in its sheer fanaticism. Not for them the careful balance between nature and civilization - all that is artificial or unnatural is dangerous, with arcane magive at the top of the list. Nature's purity must be defended at all costs. - Human / Shifters

The Children of Winter
Death. Disease. Rot. Most see these addlication as unpleasant at best, evil at worse. The Children of Winter know that they too are part of the natural cycle, things not to be feared but to be embraced. They do no worship drestruction, but they do anticipate a great cleansing to come, allowing nature to start again on a blank canvas. Not a few do what they can to hasten that great day. Winter is coming. Where it is imminent, as many belive, or still far in the future, this certainty is shared by all the Children. - Majority of the sect are human (Sect:1,100) with the remainder being made up of Shifters.

The Gatekeepers
Once the Gatekeepers were the guardians of the world. Taught by the dragon Vvaraak, they prepared for the coming disaster: an invasion from the outer planes. When thegates to Xoriat opened and the daelkyr flooded into Eberron, the Gatekeepers were able to end the incursion - at a terrible cost. Very few are left now (less than 1,000) but they remain vigilant against future assaults. - Well over 50% are orcs or half - orcs. Prevelant in the Shadow Marches or western Eldeen.

The Greensingers
In the Twilight Demesne, where Eberron and Thelanis intertwine, the Faerie Court holds sway more than any mortal ogranisation. This is the realm of the greensingers, who embody the fickleness and the many faces of nature: both lovely and dangerous at the same moment. Beyond any overriding purpose, they simply ARE. But should their land be threatened, they comes to its defence with the fury of nature unleashed. - Nearly all are Elves or Half Elves.

The Lords of Dust
The Lords of Dust are the largest group of Fiends and Half fiends residing in the Demon Wastes. They have a number of aims - from seeking destruction and chaos amongst mortals to freeing their ancient Rajah's from the Silver Flame.
The Lords of Dust are cunning shapeshifters, and their plans (often unfolding over centuries) are difficult for mortals to fathom. The best advice one can take when
dealing with the Lords of Dust is to be wary and trust nothing: These ancient fiends favor illusion and deception above all. It is particularly difficult to determine whether the Lords of Dust are involved in a given intrigue or adventure, since their motivations are so obscure and their methods so subtle. However, if ancient and powerful magic is involved, if your enemies seem utterly ruthless or wildly chaotic, or if you find yourself lost in an endlessly tangled web of subterfuge, you might be dealing with the Lords of Dust.

The Ghaash'kala
Those who attempt to leave the Demon Wastes, whether natives or visitors, inevitably confront the Ghaash'kala. These fierce barbarians revere Kalok Shash, the binding
flame, the same entity worshiped by the Church of the Silver Flame. The Ghaash'kala believe that any creature or object that has passed through the Demon Wastes is
unalterably tainted, and they prevent anything from leaving the Wastes for fear of that evil spreading to the rest of Eberron. Most Ghaash'kala are satisfied with their
roles, but some seek to expand their horizons, becoming adventurers as a way to experience the rest of the world. However, they must contend with their tribe, which prefers that they remain in the Wastes—for even the most righteous individuals among the ghost-guardians carry the fiends' corruption. The Ghaash'kala are militaristic and spiritual. Their lives revolve around worship and their martial duties. Four
Ghaash'kala clans exist, and customs vary slightly among them. Each clan has two leaders. The kizshmit, or chieftain, leads the clan in its military duties. The sar'malaan, the high priest who guides the clan's spiritual well-being, appoints and assists the kizshmit. Though the kizshmit focuses on martial aspects, she also rules the clan in most mundane matters. The sar'malaan steps in when meditation or enlightenment demand it. The kizshmit defers to the sar'malaan.

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